Factsheet

Developer:
SUPERLIMINAL
Based in Seattle, WA

Founding date:
January 11, 2014

Website:
http://www.pillowcastlegames.com

Press / Business contact:
info@pillowcastlegames.com

Social:
twitter.com/pillowcastle
facebook.com/pillowcastle

Releases:

Phone:

Description

SUPERLIMINAL is a game inspired by forced perspective. By using the ambiguity of depth, this first-person puzzle game allows players to explore a surreal world by manipulating objects in physical space according to their perspective. Perception is reality.

History

Starting Out

Pillow Castle is a company located in Seattle, Washington. The team is a small independent studio interested in creating novel, surreal experiences.

Behind SUPERLIMINAL

SUPERLIMINAL launched in November 2019, and is currently available exclusively on the Epic Games Store. The title debuted at Sense of Wonder Night at Tokyo Game Show in September 2013. Some of our inspiration includes Paprika, Eternal Sunshine of the Spotless Mind, and Inception. The game was previously known as 'Museum of Simulation Technology'.

Projects


Videos

Launch Trailer YouTube

Jacksepticeye - My Brain Can't Handle this! YouTube


Images

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There are far more images available for SUPERLIMINAL, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Awards & Recognition

  • "Audience Award" - Sense of Wonder Night, September 22, 2013
  • "Best Technology Award" - Sense of Wonder Night, September 22, 2013
  • "IGF Student Finalist" - March 2, 2014
  • "Experimental Gameplay Workshop Showcase" - March 2, 2014
  • "The MIX Showcase at SIGGRAPH" - August 14, 2014
  • "IndieCade Digital Selection" - October 9, 2014
  • "IndieCade Official Nominee" - October 22, 2015

Selected Articles

  • "This is a puzzling masterclass with a heart as well as a brain."
    - Christian Donlan, Eurogamer
  • "Have you ever had that uncanny sensation of waking up from a dream when, in reality, you are still dreaming? That disorienting feeling is the sensation that SUPERLIMINAL pursues with astounding flair."
    - Christopher Byrd, The Washington Post
  • "A forced perspective puzzler about using visual tricks to navigate a labyrinthine dreamworld, it’s one of those charmingly clever games that’s just delightful to watch. "
    - Chloi Rad, Killscreen
  • "This Optical Illusion Game Would Make M.C. Escher Drool"
    - John Brownlee, Fast Company Design

Team & Repeating Collaborator

Albert Shih
Lead Designer

Logan Fieth
Level Designer

Christopher Floyd
Executive Producer, Additional Designer

Steve Allen
Art Director

Ryan Sanderson
Principal Artist

Will O'Neill
Writer

Phil Fortier
Graphics Programmer

Alex Schearer
Additional Programmer

Matt Christensen
Composer

Max Howarth
Voice Actor


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks