Factsheet
Developer:
SUPERLIMINAL
Based in Seattle, WA
Founding date:
January 11, 2014
Website:
http://www.pillowcastlegames.com
Press / Business contact:
info@pillowcastlegames.com
Social:
twitter.com/pillowcastle
facebook.com/pillowcastle
Releases:
Phone:
Description
SUPERLIMINAL is a game inspired by forced perspective. By using the ambiguity of depth, this first-person puzzle game allows players to explore a surreal world by manipulating objects in physical space according to their perspective. Perception is reality.
History
Starting OutPillow Castle is a company located in Seattle, Washington. The team is a small independent studio interested in creating novel, surreal experiences.
Behind SUPERLIMINALSUPERLIMINAL launched in November 2019, and is currently available exclusively on the Epic Games Store. The title debuted at Sense of Wonder Night at Tokyo Game Show in September 2013. Some of our inspiration includes Paprika, Eternal Sunshine of the Spotless Mind, and Inception. The game was previously known as 'Museum of Simulation Technology'.
Projects
Videos
Launch Trailer YouTube
Jacksepticeye - My Brain Can't Handle this! YouTube
Images
There are far more images available for SUPERLIMINAL, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Audience Award" - Sense of Wonder Night, September 22, 2013
- "Best Technology Award" - Sense of Wonder Night, September 22, 2013
- "IGF Student Finalist" - March 2, 2014
- "Experimental Gameplay Workshop Showcase" - March 2, 2014
- "The MIX Showcase at SIGGRAPH" - August 14, 2014
- "IndieCade Digital Selection" - October 9, 2014
- "IndieCade Official Nominee" - October 22, 2015
Selected Articles
- "This is a puzzling masterclass with a heart as well as a brain."
- Christian Donlan, Eurogamer - "Have you ever had that uncanny sensation of waking up from a dream when, in reality, you are still dreaming? That disorienting feeling is the sensation that SUPERLIMINAL pursues with astounding flair."
- Christopher Byrd, The Washington Post - "A forced perspective puzzler about using visual tricks to navigate a labyrinthine dreamworld, it’s one of those charmingly clever games that’s just delightful to watch. "
- Chloi Rad, Killscreen - "This Optical Illusion Game Would Make M.C. Escher Drool"
- John Brownlee, Fast Company Design
Team & Repeating Collaborator
Albert Shih
Lead Designer
Logan Fieth
Level Designer
Christopher Floyd
Executive Producer, Additional Designer
Steve Allen
Art Director
Ryan Sanderson
Principal Artist
Will O'Neill
Writer
Phil Fortier
Graphics Programmer
Alex Schearer
Additional Programmer
Matt Christensen
Composer
Max Howarth
Voice Actor
Contact
Inquiries
info@pillowcastlegames.com
Customer Support
support@pillowcastlegames.com
Twitter
http://twitter.com/pillowcastle
Facebook
http://facebook.com/pillowcastle
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks